Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Psychologically damaged by Dicie Woods's time in the scouts. |
2 |
19 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
2 |
20 |
Dicie Woods come into conflict with a splinter group Dicie Woods's own religion which maintains Dicie Woods's version is the wrong one. Gain 1 Rivals. |
3 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
21 |
Risk Dicie Woods's fortune on a possibility lucrative deal and win. |
3 |
24 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
24 |
Continued as Merchant (Merchant Marine). |
4 |
26 |
Embroiled in legal trouble. |
5 |
28 |
Became a Prisoner (Thug). |
5 |
31 |
A guard takes a dislike to Dicie Woods. |
6 |
32 |
Switched to Prisoner (Fixer) with previous rank. |
6 |
35 |
Parole hearing. |
7 |
36 |
Switched to Prisoner (Inmate) with previous rank. |
7 |
39 |
The warden takes an interest in Dicie Woods's case. |
7 |
40 |
Paroled from prison. |
8 |
40 |
Became a Drifter (Barbarian). |
8 |
41 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
41 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
45 |
Dicie Woods is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
9 |
45 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
45 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
45 |
Retired at age 45. |
10 |
45 |
Continued as Believer (Missionary/Humanitarian). |
10 |
48 |
Dicie Woods retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
49 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
11 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |