Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Dixie Carr do not know what happened to Dixie Carr. There is a gap in Dixie Carr's memory. |
2 |
21 |
Failed to qualify for University. |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Army (Infantry) with the new title Private. |
2 |
24 |
Commanding officer takes an interest in Dixie Carr's career. |
2 |
25 |
Attempt at commissioned failed. |
2 |
25 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Failed to qualify for Army Support (Army). |
3 |
25 |
Continued as Army (Infantry). |
3 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
29 |
Promoted to Army (Infantry) rank 2 with the new title Corporal. |
4 |
29 |
Continued as Army (Infantry). |
4 |
32 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
4 |
32 |
Gain rebels as Enemy |
5 |
32 |
Failed to qualify for Broker (Merchant). |
5 |
32 |
Switched to Drifter (Wanderer). |
5 |
34 |
Scarred. Owe 2,500 for medical bills. |
6 |
34 |
Became a Citizen (Corporate). |
6 |
36 |
Dixie Carr is rewarded for Dixie Carr's diligence or cunning. |
6 |
38 |
Promoted to Citizen (Corporate) rank 1. |
7 |
38 |
Continued as Citizen (Corporate). |
7 |
41 |
Dixie Carr's business expands, Dixie Carr's corporation grows, or the colony thrives. |
8 |
42 |
Continued as Citizen (Corporate). |
8 |
46 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
46 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
50 |
Dixie Carr refused an offer of inducements to betray Dixie Carr's faith. Gain 6 enemies. |
10 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
50 |
Retired at age 50. |