Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
A good deal ensures Dixie Wright is living the high life for a few years. |
2 |
22 |
Voluntarily left Broker |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
25 |
Betrayed by a friend. One of Dixie Wright's Contacts or Allies betrays Dixie Wright, ending Dixie Wright's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Returned to Merchant (Broker). |
4 |
29 |
Continued as Merchant (Broker). |
4 |
33 |
Risk Dixie Wright's fortune on a possibility lucrative deal and win. |
5 |
33 |
Continued as Merchant (Broker). |
5 |
37 |
Embroiled in legal trouble. |
5 |
37 |
Promoted to Merchant (Broker) rank 1. |
6 |
37 |
Continued as Merchant (Broker). |
6 |
40 |
A series of bad deals and decisions force Dixie Wright into bankruptcy. Dixie Wright salvages what Dixie Wright can. |
7 |
40 |
Failed to qualify for Journalist (Entertainer). |
7 |
40 |
Switched to Drifter (Scavenger). |
7 |
41 |
Dixie Wright do not know what happened to Dixie Wright. There is a gap in Dixie Wright's memory. |
8 |
41 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
44 |
Dixie Wright come into conflict with a splinter group Dixie Wright's own religion which maintains Dixie Wright's version is the wrong one. Gain 2 Rivals. |
9 |
44 |
Returned to Drifter (Barbarian). |
9 |
48 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |