Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Dollie Hall learn something Dollie Hall should not have – a corporate secret, a political scandal – which Dollie Hall can profit from illegally. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
23 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
3 |
23 |
Became a Agent (Intelligence). |
3 |
26 |
Dollie Hall went above and beyond the call of duty. |
3 |
27 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
27 |
Voluntarily left Intelligence |
4 |
27 |
Became a Scout (Explorer). |
4 |
29 |
Dollie Hall's ship is damaged, and Dollie Hall have to hitch-hike Dollie Hall's way back across the stars to the nearest scout base. |
4 |
29 |
Gain 3 Contacts. Gain 2 Enemies. |
5 |
29 |
Became a Merchant (Broker). |
5 |
32 |
Given advanced training in a specialist field |
5 |
33 |
Promoted to Merchant (Broker) rank 1. |
6 |
33 |
Continued as Merchant (Broker). |
6 |
36 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
36 |
Became a Drifter (Scavenger). |
7 |
37 |
Good fortune |
7 |
40 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
40 |
Continued as Drifter (Scavenger). |
8 |
44 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
9 |
44 |
Returned to Merchant (Broker). |
9 |
48 |
Make an unexpected connection outside Dollie Hall's normal circles. Gain a Contact. |
9 |
48 |
Promoted to Merchant (Broker) rank 2. |