Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Good fortune |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Established a network of contacts. Gain 1 contacts. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
32 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
32 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
36 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 |
36 |
Became a Citizen (Colonist). |
6 |
39 |
Doshie Fleming gain experience in a technical field as a computer operator or surveyor. |
6 |
40 |
Promoted to Citizen (Colonist) rank 1. |
7 |
40 |
Continued as Citizen (Colonist). |
7 |
41 |
A revolution, attack or other unusual event throws Doshie Fleming's life into chaos, forcing Doshie Fleming to leave the planet. |
8 |
41 |
Failed to qualify for Explorer (Scout). |
8 |
41 |
Became a Drifter (Scavenger). |
8 |
45 |
Doshie Fleming run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
45 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
48 |
Doshie Fleming retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |