Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Suffered a deep tragedy. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Drifter (Wanderer). |
2 |
30 |
Attacked by enemies and injured. |
2 |
30 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
30 |
Gain Enemy if Dulcie Ford don't already have one. |
2 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
30 |
Continued as Drifter (Wanderer). |
3 |
32 |
Find valuable salvage. |
3 |
34 |
Forced to muster out. |
4 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
37 |
Dulcie Ford have been following false teachings! |
5 |
37 |
Failed to qualify for Courier (Scout). |
5 |
37 |
Returned to Drifter (Wanderer). |
5 |
40 |
Betrayed by a friend. One of Dulcie Ford's Contacts or Allies betrays Dulcie Ford, ending Dulcie Ford's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
40 |
Became a Noble (Diplomat) with the new title Intern. |
6 |
41 |
An assassin attempts to end Dulcie Ford's life. |
6 |
41 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
41 |
Became a Scout (Surveyor). |
7 |
43 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
45 |
Continued as Scout (Surveyor). |
8 |
48 |
Spend several years jumping from world to world in Dulcie Ford's scout ship. |
8 |
49 |
Forced to muster out. |