Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Psychologically damaged by Ede-wa's time in the scouts. |
2 |
20 |
Became a Navy (Flight) with the new title Crewman. |
2 |
21 |
Ede-wa foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
24 |
Commissioned in Navy (Flight) with the new title Ensign. |
2 |
24 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
3 |
24 |
Attempted to change assignments. |
3 |
24 |
Failed to qualify for Line/Crew (Navy). |
3 |
24 |
Continued as Navy (Flight). |
3 |
25 |
Vessel participates in a notable military engagement. |
3 |
28 |
Promoted to Navy (Flight) officer rank 3 with the new title Lieutenant. |
4 |
28 |
Continued as Navy (Flight). |
4 |
29 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
29 |
Became a Drifter (Scavenger). |
5 |
30 |
Ede-wa run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
30 |
Became a Merchant (Broker). |
6 |
32 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
34 |
Promoted to Merchant (Broker) rank 1. |
7 |
34 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
34 |
Retired at age 34. |
7 |
34 |
Continued as Merchant (Broker). |
7 |
37 |
Make an unexpected connection outside Ede-wa's normal circles. Gain a Contact. |
8 |
38 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
38 |
Continued as Merchant (Broker). |
8 |
42 |
Good fortune |
8 |
42 |
Promoted to Merchant (Broker) rank 2. |
9 |
42 |
Continued as Merchant (Broker). |
9 |
43 |
Embroiled in legal trouble. |
10 |
46 |
Continued as Merchant (Broker). |
10 |
49 |
Given advanced training in a specialist field |
10 |
50 |
Forced to muster out. |
11 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |