Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Suffer from a life-threatening illness. |
3 |
23 |
Failed to qualify for Physician (Scholar). |
3 |
23 |
Switched to Drifter (Barbarian). |
3 |
25 |
Eileen Finnerty run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
25 |
Became a Scout (Courier). |
4 |
26 |
Spend several years jumping from world to world in Eileen Finnerty's scout ship. |
5 |
29 |
Continued as Scout (Courier). |
5 |
33 |
Eileen Finnerty's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
6 |
33 |
Continued as Scout (Courier). |
6 |
34 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
34 |
Failed to qualify for Artist (Entertainer). |
7 |
34 |
Submitted to the draft. |
7 |
34 |
Became a Army (Army Support) with the new title Private. |
7 |
37 |
Eileen Finnerty is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
8 |
37 |
Became a Merchant (Free Trader). |
8 |
40 |
Embroiled in legal trouble. |
9 |
41 |
Continued as Merchant (Free Trader). |
9 |
45 |
Given advanced training in a specialist field |
10 |
45 |
Continued as Merchant (Free Trader). |
10 |
49 |
A good deal ensures Eileen Finnerty is living the high life for a few years. |
10 |
49 |
Promoted to Merchant (Free Trader) rank 1. |