Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
21 |
An investigation, tour, project or expedition goes wrong, stranding Eleanore Day far from home. |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
24 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Failed to qualify for Physician (Scholar). |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
27 |
Offered job by a patron. Now owe him a favor. |
3 |
28 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
28 |
Became a Agent (Intelligence). |
4 |
32 |
A new romantic starts. Gain an Ally. |
4 |
32 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
32 |
Continued as Agent (Intelligence). |
5 |
33 |
Eleanore Day went above and beyond the call of duty. |
5 |
36 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
6 |
36 |
Continued as Agent (Intelligence). |
6 |
37 |
Established a network of contacts. Gain 1 contacts. |
6 |
40 |
Promoted to Agent (Intelligence) rank 3. |
7 |
40 |
Voluntarily left Intelligence |
7 |
40 |
Returned to Drifter (Scavenger). |
7 |
42 |
Birth or Death involving a family member or close friend. |
8 |
44 |
Continued as Drifter (Scavenger). |
8 |
45 |
Suffer from a life-threatening illness. |
9 |
45 |
Failed to qualify for Scientist (Scholar). |
9 |
45 |
Continued as Drifter (Scavenger). |
9 |
46 |
Suffer from a life-threatening illness. |
10 |
46 |
Entered Merchant Academy with the Shipboard curriculum. |
10 |
47 |
Suffered a deep tragedy. |
10 |
49 |
Dropped out of the merchant academy. |
11 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
49 |
Retired at age 49. |