Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
War breaks out, triggering a mandatory draft. |
1 |
19 |
Fled from the draft. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Drifter (Scavenger). |
2 |
30 |
Attacked by enemies that Eleanore Thompkins easily defeat. |
2 |
30 |
Gain Enemy if Eleanore Thompkins don't already have one. |
2 |
31 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
31 |
Continued as Drifter (Scavenger). |
3 |
35 |
Suffer from a life-threatening illness. |
4 |
35 |
Became a Citizen (Colonist). |
4 |
37 |
Eleanore Thompkins learn something Eleanore Thompkins should not have – a corporate secret, a political scandal – which Eleanore Thompkins can profit from illegally. |
4 |
37 |
Gain a criminal contact. |
5 |
39 |
Continued as Citizen (Colonist). |
5 |
41 |
Advanced training in a specialist field. |
5 |
43 |
Promoted to Citizen (Colonist) rank 1. |
6 |
43 |
Continued as Citizen (Colonist). |
6 |
44 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
44 |
Became a Scout (Courier). |
7 |
46 |
Eleanore Thompkins's ship is damaged, and Eleanore Thompkins have to hitch-hike Eleanore Thompkins's way back across the stars to the nearest scout base. |
7 |
46 |
Gain 3 Contacts. Gain 3 Enemies. |