Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Failed to qualify for Corporate Agent (Agent). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Find valuable salvage. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Survived a risky adventure but gained nothing. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
31 |
A new romantic starts. Gain an Ally. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
38 |
Moved to a new world. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
39 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
42 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
45 |
Attacked by enemies and injured. |
7 |
45 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
45 |
Gain Enemy if Elizebeth McLelland don't already have one. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
50 |
A notable academic consults with Elizebeth McLelland about a publication or documentary he is working on. Gain a Contact in academia. |
8 |
50 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |