Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Emelia Tilcott foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
Accused of a crime |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
31 |
Became a Prisoner (Inmate). |
5 |
32 |
Assigned to difficult or backbreaking labour. |
6 |
35 |
Switched to Prisoner (Thug) with previous rank. |
6 |
39 |
Make friends with another inmate; gain them as a Contact. |
7 |
39 |
Switched to Prisoner (Fixer) with previous rank. |
7 |
42 |
Persecuted by a prison gang. |
8 |
43 |
Returned to Prisoner (Inmate). |
8 |
45 |
Disgraced. Word of Emelia Tilcott's criminal past reaches Emelia Tilcott's homeworld. |