Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
21 |
Emilie Gilbert come into conflict with a splinter group Emilie Gilbert's own religion which maintains Emilie Gilbert's version is the wrong one. Gain 3 Rivals. |
2 |
21 |
Failed to qualify for Courier (Scout). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
22 |
Find valuable salvage. |
3 |
25 |
Voluntarily left Scavenger |
3 |
25 |
Failed to qualify for Corporate (Citizen). |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
28 |
Emilie Gilbert run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
28 |
Became a Merchant (Broker). |
4 |
30 |
Victim of a crime |
4 |
32 |
Promoted to Merchant (Broker) rank 1. |
5 |
32 |
Continued as Merchant (Broker). |
5 |
34 |
Embroiled in legal trouble. |
5 |
36 |
Promoted to Merchant (Broker) rank 2. |
6 |
36 |
Continued as Merchant (Broker). |
6 |
38 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
40 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
7 |
40 |
Continued as Merchant (Broker). |
7 |
42 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
44 |
Continued as Merchant (Broker). |
8 |
48 |
Make an unexpected connection outside Emilie Gilbert's normal circles. Gain a Contact. |
8 |
48 |
Promoted to Merchant (Broker) rank 4. |