Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
22 |
An investigation, tour, project or expedition goes wrong, stranding Emilie Kennedy far from home. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
25 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
25 |
Failed to qualify for Intelligence (Agent). |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
29 |
Attacked by enemies and injured. |
3 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
29 |
Gain Enemy if Emilie Kennedy don't already have one. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
31 |
Attacked by enemies and injured. |
4 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
31 |
Gain Enemy if Emilie Kennedy don't already have one. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
35 |
Attempted a risky adventure and was injured. |
5 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
37 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
40 |
Moved to a new world. |
6 |
41 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
41 |
Voluntarily left Wanderer |
7 |
41 |
Failed to qualify for Courier (Scout). |
7 |
41 |
Submitted to the draft. |
7 |
41 |
Became a Marine (Star Marine) with the new title Marine. |
7 |
43 |
Emilie Kennedy is ordered to take part in a black ops mission that goes against Emilie Kennedy's conscience. Gain the lone survivor as an Enemy. |
8 |
43 |
Switched to Entertainer (Performer). |
8 |
45 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |