Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Erma Arthur run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Failed to qualify for Flight (Navy). |
2 |
19 |
Switched to Drifter (Barbarian). |
2 |
23 |
Attacked by enemies and injured. |
2 |
23 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
23 |
Gain Enemy if Erma Arthur don't already have one. |
3 |
23 |
Continued as Drifter (Barbarian). |
3 |
26 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
26 |
Became a Merchant (Free Trader). |
4 |
27 |
Moved to a new world. |
4 |
30 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
30 |
Voluntarily left Free Trader |
5 |
30 |
Returned to Drifter (Barbarian). |
5 |
34 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
6 |
34 |
Failed to qualify for Physician (Scholar). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
38 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
7 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
40 |
Erma Arthur secretly provide religious rites for a dying leader or noble, although they do not share Erma Arthur's faith. Gain an Ally in the family and a Rival who disagrees with Erma Arthur's choice. |
7 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
42 |
Continued as Believer (Missionary/Humanitarian). |
8 |
43 |
Someone more charismatic but less devout than Erma Arthur has become Erma Arthur's superior. |
9 |
46 |
Continued as Believer (Missionary/Humanitarian). |
9 |
47 |
Erma Arthur accepted an offer of inducements to betray Erma Arthur's faith. Gain 270,000 in cash. |