Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Good fortune |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
26 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Citizen (Corporate) rank 1. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
27 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
32 |
Amnesia. |
4 |
34 |
Promoted to Citizen (Corporate) rank 3. |
5 |
34 |
Continued as Citizen (Corporate). |
5 |
37 |
A revolution, attack or other unusual event throws Ethel Sim's life into chaos, forcing Ethel Sim to leave the planet. |
6 |
37 |
Became a Merchant (Broker). |
6 |
39 |
Make an unexpected connection outside Ethel Sim's normal circles. Gain a Contact. |
6 |
41 |
Promoted to Merchant (Broker) rank 1. |
7 |
41 |
Continued as Merchant (Broker). |
7 |
44 |
Embroiled in legal trouble. |
7 |
45 |
Promoted to Merchant (Broker) rank 2. |
8 |
45 |
Became a Prisoner (Thug). |
8 |
46 |
A guard takes a dislike to Ethel Sim. |