Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
20 |
Agreed to perform research that goes against Ethyl Hunter's conscience. Gain 1 Enemies. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
23 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
30 |
Caught cheating in some fashion, advancing Ethyl Hunter's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
3 |
30 |
An expedition or voyage goes wrong, leaving Ethyl Hunter stranded in the wilderness. |
3 |
30 |
Gain an Enemy |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Worker (Citizen). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
33 |
Ethyl Hunter do not know what happened to Ethyl Hunter. There is a gap in Ethyl Hunter's memory. |
5 |
33 |
Became a Entertainer (Artist). |
5 |
36 |
Moved to a new world. |
6 |
37 |
Voluntarily left Artist |
6 |
37 |
Became a Rogue (Thief). |
6 |
38 |
Involved in a gambling ring. |
7 |
41 |
Continued as Rogue (Thief). |
7 |
45 |
Good fortune |
7 |
45 |
Promoted to Rogue (Thief) rank 1. |
8 |
45 |
Attempted to change assignments. |
8 |
45 |
Failed to qualify for Pirate (Rogue). |
8 |
45 |
Continued as Rogue (Thief). |
8 |
48 |
Involved in a gambling ring. |
8 |
49 |
Promoted to Rogue (Thief) rank 2. |