Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Suffered a deep tragedy. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
25 |
Became a Drifter (Scavenger). |
2 |
29 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
3 |
29 |
Failed to qualify for Law Enforcement (Agent). |
3 |
29 |
Submitted to the draft. |
3 |
29 |
Became a Scout (Surveyor). |
3 |
31 |
Ettie Manning's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
4 |
33 |
Became a Noble (Diplomat) with the new title Intern. |
4 |
35 |
Moved to a new world. |
4 |
37 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
5 |
37 |
Continued as Noble (Diplomat). |
5 |
41 |
Ettie Manning make an alliance with a powerful and charismatic noble, who becomes an Ally. |
5 |
41 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
6 |
41 |
Continued as Noble (Diplomat). |
6 |
43 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
43 |
Became a Rogue (Enforcer). |
7 |
44 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
44 |
Returned to Noble (Diplomat). |
8 |
47 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
8 |
48 |
Forced to muster out. |