Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
29 |
Given specialist training in vehicles. |
3 |
30 |
Promoted to Agent (Intelligence) rank 3. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
33 |
Eugenie Carter's work ends up coming home with Eugenie Carter, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
33 |
Failed to qualify for Ground Assault (Marine). |
5 |
33 |
Became a Drifter (Scavenger). |
5 |
36 |
Find an Alien Artifact. |
5 |
37 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
38 |
Attacked by enemies that Eugenie Carter easily defeat. |
6 |
38 |
Gain Enemy if Eugenie Carter don't already have one. |
7 |
41 |
Continued as Drifter (Scavenger). |
7 |
42 |
Attacked by enemies that Eugenie Carter easily defeat. |
7 |
42 |
Gain Enemy if Eugenie Carter don't already have one. |
7 |
45 |
Promoted to Drifter (Scavenger) rank 2. |
8 |
45 |
Continued as Drifter (Scavenger). |
8 |
47 |
Attempted a risky adventure and was wildly successful. |