Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Evelina Duncan's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
19 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
22 |
A mission goes wrong and Evelina Duncan is stranded behind enemy lines. Ejected from the service. |
3 |
22 |
Became a Navy (Flight) with the new title Crewman. |
3 |
24 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
24 |
Returned to Merchant (Broker). |
4 |
27 |
Given advanced training in a specialist field |
4 |
28 |
Promoted to Merchant (Broker) rank 1. |
5 |
28 |
Continued as Merchant (Broker). |
5 |
29 |
Embroiled in legal trouble. |
5 |
32 |
Promoted to Merchant (Broker) rank 2. |
6 |
32 |
Continued as Merchant (Broker). |
6 |
35 |
A good deal ensures Evelina Duncan is living the high life for a few years. |
6 |
36 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
7 |
36 |
Continued as Merchant (Broker). |
7 |
37 |
Imperial trade restrictions force Evelina Duncan out of business. |
8 |
40 |
Continued as Merchant (Broker). |
8 |
42 |
A series of bad deals and decisions force Evelina Duncan into bankruptcy. Evelina Duncan salvages what Evelina Duncan can. |
9 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
44 |
Evelina Duncan refused an offer of inducements to betray Evelina Duncan's faith. Gain 6 enemies. |
9 |
46 |
Forced to continue current assignment. |
9 |
46 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
46 |
Continued as Believer (Missionary/Humanitarian). |
10 |
49 |
Evelina Duncan refuse to secretly provide religious rites for a dying leader or noble, because they do not share Evelina Duncan's faith. |