Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Find valuable salvage. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Attacked by enemies and injured. |
2 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
25 |
Gain Enemy if Exie Fletcher don't already have one. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Suffer from a life-threatening illness. |
4 |
28 |
Failed to qualify for Worker (Citizen). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Army (Cavalry) with the new title Private. |
4 |
31 |
Given a special assignment or duty in Exie Fletcher's unit. |
4 |
32 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
5 |
32 |
Continued as Army (Cavalry). |
5 |
33 |
Unit is slaughtered in a disastrous battle, for which Exie Fletcher blame Exie Fletcher's commander. Gain commander as Enemy. |
6 |
33 |
Switched to Drifter (Barbarian). |
6 |
37 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
37 |
Continued as Drifter (Barbarian). |
7 |
38 |
Suffer from a life-threatening illness. |
8 |
38 |
Became a Citizen (Corporate). |
8 |
42 |
Exie Fletcher befriend a superior in the corporation or the colony. |
8 |
42 |
Promoted to Citizen (Corporate) rank 1. |
9 |
42 |
Continued as Citizen (Corporate). |
9 |
46 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
47 |
A notable academic consults with Exie Fletcher about a publication or documentary he is working on. Gain a Contact in academia. |
11 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |