Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Make an unexpected connection outside Faith Edward's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Scout (Explorer). |
3 |
27 |
Spend several years jumping from world to world in Faith Edward's scout ship. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
34 |
Faith Edward's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
4 |
34 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Courier (Scout). |
5 |
34 |
Continued as Scout (Explorer). |
5 |
36 |
Faith Edward spend a great deal of time on the fringes of Charted Space. |
5 |
36 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
5 |
38 |
Promoted to Scout (Explorer) rank 2. |
6 |
38 |
Voluntarily left Explorer |
6 |
38 |
Became a Army (Cavalry) with the new title Private. |
6 |
41 |
Unit is slaughtered in a disastrous battle, for which Faith Edward blame Faith Edward's commander. Gain commander as Enemy. |
7 |
41 |
Failed to qualify for Corporate (Citizen). |
7 |
41 |
Became a Drifter (Wanderer). |
7 |
44 |
Amnesia. |
7 |
45 |
Forced to continue current assignment. |
7 |
45 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
45 |
Continued as Drifter (Wanderer). |
8 |
49 |
Promoted to Drifter (Wanderer) rank 2. |