Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Attacked by enemies and injured. |
1 |
19 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
1 |
19 |
Gain Enemy if Floy Keiler don't already have one. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Betrayed by a friend. One of Floy Keiler's Contacts or Allies betrays Floy Keiler, ending Floy Keiler's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Became a Scholar (Physician). |
3 |
27 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
3 |
27 |
Promoted to Scholar (Physician) rank 1. |
4 |
27 |
Continued as Scholar (Physician). |
4 |
29 |
A rival researcher blackens Floy Keiler's name or steals Floy Keiler's research. Gain a Rival. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Switched to Scholar (Scientist) with previous rank. |
5 |
33 |
An expedition or voyage goes wrong, leaving Floy Keiler stranded in the wilderness. |
6 |
33 |
Failed to qualify for Intelligence (Agent). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
36 |
Go undercover to investigate an enemy. |
6 |
35 |
Floy Keiler commit a legendary crime. |
6 |
37 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
37 |
Continued as Agent (Law Enforcement). |
7 |
38 |
Moved to a new world. |
7 |
41 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
8 |
41 |
Continued as Agent (Law Enforcement). |
8 |
45 |
Established a network of contacts. Gain 1 contacts. |
8 |
45 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
9 |
45 |
Continued as Agent (Law Enforcement). |
9 |
49 |
Given specialist training in vehicles. |
9 |
49 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |