Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Good fortune |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
26 |
Frank Burns learn something Frank Burns should not have – a corporate secret, a political scandal – which Frank Burns can profit from illegally. |
2 |
26 |
Gain a criminal contact. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
29 |
Frank Burns befriend a superior in the corporation or the colony. |
3 |
30 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
33 |
A revolution, attack or other unusual event throws Frank Burns's life into chaos, forcing Frank Burns to leave the planet. |
5 |
33 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
35 |
Frank Burns have been following false teachings! |
6 |
35 |
Failed to qualify for Surveyor (Scout). |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
39 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
39 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
43 |
Frank Burns aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
43 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
43 |
Submitted to the draft. |
8 |
43 |
Became a Scout (Surveyor). |
8 |
46 |
Serve as the courier for an important message from the Imperium. |