Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Given advanced training in a specialist field |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Make an unexpected connection outside Frank Fuller's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Corporate Agent (Agent). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
32 |
Attacked by enemies and injured. |
4 |
32 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
32 |
Gain Enemy if Frank Fuller don't already have one. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
36 |
Offered job by a patron. Now owe him a favor. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
38 |
Became a Citizen (Worker). |
6 |
39 |
Frank Fuller rise to a position of power in Frank Fuller's colony or corporation. |
6 |
42 |
Promoted to Citizen (Worker) rank 1. |
7 |
42 |
Continued as Citizen (Worker). |
7 |
45 |
Frank Fuller gain experience in a technical field as a computer operator or surveyor. |
8 |
46 |
Continued as Citizen (Worker). |
8 |
50 |
Frank Fuller's business expands, Frank Fuller's corporation grows, or the colony thrives. |
8 |
50 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |