Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Go undercover to investigate an enemy. |
1 |
19 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Frankie Fleming's work ends up coming home with Frankie Fleming, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
23 |
Failed to qualify for Flight (Navy). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
25 |
Suffer from a life-threatening illness. |
4 |
25 |
Failed to qualify for Line/Crew (Navy). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Scout (Surveyor). |
4 |
28 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
29 |
Continued as Scout (Surveyor). |
5 |
32 |
When dealing with an alien race, Frankie Fleming have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
5 |
33 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
33 |
Attempted to change assignments. |
6 |
33 |
Failed to qualify for Courier (Scout). |
6 |
33 |
Continued as Scout (Surveyor). |
6 |
37 |
Perform an exemplary service for the scouts. |
7 |
37 |
Continued as Scout (Surveyor). |
7 |
41 |
Lost eye or limb. Owe 1,250 for medical bills. |
8 |
41 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
41 |
Retired at age 41. |
8 |
41 |
Retired. |
8 |
44 |
A new romantic starts. Gain an Ally. |
9 |
45 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
49 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |