Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Frankie Godkim's business or ship thrives. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
30 |
Failed to qualify for Pirate (Rogue). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
34 |
Frankie Godkim do not know what happened to Frankie Godkim. There is a gap in Frankie Godkim's memory. |
5 |
34 |
Failed to qualify for Enforcer (Rogue). |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
37 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
40 |
Find valuable salvage. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
46 |
A new romantic starts. Gain an Ally. |
7 |
46 |
Promoted to Drifter (Wanderer) rank 2. |
8 |
46 |
Voluntarily left Wanderer |
8 |
46 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
48 |
Life ruined by a criminal gang. Gain the gang as an Enemy |