Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Betrayed by a friend. One of Gene White's Contacts or Allies betrays Gene White, ending Gene White's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Became a Merchant (Free Trader). |
2 |
24 |
A sudden war destroys Gene White's trade routes and contacts, forcing Gene White to flee that region of space. |
2 |
24 |
Gain rebels as Enemy |
3 |
24 |
Became a Scout (Explorer). |
3 |
27 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
4 |
27 |
Switched to Drifter (Scavenger). |
4 |
29 |
Gene White run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
29 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
33 |
Gene White is caught in the periphery of a scandal. |
5 |
33 |
Demoted to Believer (Mainstream Believer) rank -1. |
6 |
33 |
Continued as Believer (Mainstream Believer). |
6 |
36 |
Someone more charismatic but less devout than Gene White has become Gene White's superior. |
6 |
37 |
Promoted to Believer (Mainstream Believer) rank 0. |
7 |
37 |
Continued as Believer (Mainstream Believer). |
7 |
41 |
Gene White retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
41 |
Voluntarily left Mainstream Believer |
8 |
41 |
Returned to Drifter (Scavenger). |
8 |
44 |
Gene White do not know what happened to Gene White. There is a gap in Gene White's memory. |
9 |
44 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
46 |
Gene White secretly provide religious rites for a dying leader or noble, although they do not share Gene White's faith. Gain an Ally in the family and a Rival who disagrees with Gene White's choice. |
9 |
48 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
48 |
Retired at age 48. |