Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Marine (Merchant). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
19 |
Failed to qualify for Law Enforcement (Agent). |
2 |
19 |
Switched to Drifter (Wanderer). |
2 |
22 |
Attacked by enemies that Geraldine Harrington easily defeat. |
2 |
22 |
Gain Enemy if Geraldine Harrington don't already have one. |
3 |
23 |
Voluntarily left Wanderer |
3 |
23 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
24 |
Geraldine Harrington foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
27 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Failed to qualify for Flight (Navy). |
4 |
27 |
Continued as Navy (Engineer/Gunner). |
4 |
30 |
During a battle, defeat or victory depends on Geraldine Harrington's actions. Geraldine Harrington actions lead to an honorabe discharge. |
5 |
30 |
Switched to Drifter (Scavenger). |
5 |
32 |
Geraldine Harrington run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
32 |
Became a Merchant (Free Trader). |
6 |
33 |
Embroiled in legal trouble. |
6 |
36 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
36 |
Continued as Merchant (Free Trader). |
7 |
38 |
A good deal ensures Geraldine Harrington is living the high life for a few years. |
8 |
40 |
Continued as Merchant (Free Trader). |
8 |
44 |
A sudden war destroys Geraldine Harrington's trade routes and contacts, forcing Geraldine Harrington to flee that region of space. |
8 |
44 |
Gain rebels as Enemy |
9 |
44 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
48 |
Geraldine Harrington faith is shaken. |
10 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |