Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
A series of bad deals and decisions force Grace Long into bankruptcy. Grace Long salvages what Grace Long can. |
2 |
21 |
Failed to qualify for Colonist (Citizen). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
25 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
28 |
Amnesia. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
32 |
Grace Long run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Became a Agent (Intelligence). |
5 |
33 |
Advanced training in a specialist field. |
5 |
36 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
6 |
36 |
Continued as Agent (Intelligence). |
6 |
39 |
Go undercover to investigate an enemy. |
6 |
37 |
Grace Long is rewarded for Grace Long's diligence or cunning. |
6 |
40 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
7 |
40 |
Continued as Agent (Intelligence). |
7 |
41 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
8 |
41 |
Became a Citizen (Worker). |
8 |
44 |
Good fortune |
8 |
45 |
Promoted to Citizen (Worker) rank 1. |
9 |
45 |
Continued as Citizen (Worker). |
9 |
46 |
Grace Long learn something Grace Long should not have – a corporate secret, a political scandal – which Grace Long can profit from illegally. |
9 |
49 |
Forced to muster out. |