Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
20 |
Failed to qualify for Pirate (Rogue). |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
24 |
Contact with Government. |
3 |
24 |
Continued as Drifter (Barbarian). |
3 |
28 |
Spend time with an alien race. Gain a contact. |
3 |
28 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
28 |
Continued as Drifter (Barbarian). |
4 |
29 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
5 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
30 |
Risk Gretchen Connell's fortune on a possibility lucrative deal and win. |
6 |
33 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Make an unexpected connection outside Gretchen Connell's normal circles. Gain a Contact. |
7 |
37 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
Forced to continue current assignment. |
7 |
41 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
41 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Make an unexpected connection outside Gretchen Connell's normal circles. Gain a Contact. |
8 |
45 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
45 |
Continued as Merchant (Merchant Marine). |
9 |
47 |
Moved to a new world. |
9 |
49 |
Forced to muster out. |