Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Merchant (Free Trader). |
2 |
28 |
Given advanced training in a specialist field |
3 |
30 |
Continued as Merchant (Free Trader). |
3 |
32 |
A good deal ensures Guadalupe Risewell is living the high life for a few years. |
4 |
34 |
Continued as Merchant (Free Trader). |
4 |
35 |
Given advanced training in a specialist field |
4 |
38 |
Forced to muster out. |
5 |
38 |
Became a Scholar (Physician). |
5 |
39 |
A disaster leaves several injured, and others blame Guadalupe Risewell, forcing Guadalupe Risewell to leave Guadalupe Risewell's career. Gain a Rival. |
5 |
39 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
39 |
Became a Drifter (Scavenger). |
6 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
43 |
Continued as Drifter (Scavenger). |
7 |
45 |
Betrayed by a friend. One of Guadalupe Risewell's Contacts or Allies betrays Guadalupe Risewell, ending Guadalupe Risewell's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
45 |
Became a Scout (Courier). |
8 |
47 |
Guadalupe Risewell have no idea what happened to Guadalupe Risewell – they found Guadalupe Risewell's ship drifting on the fringes of friendly space. |