Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Field Researcher (Scholar). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Betrayed by a friend. One of Harper Stephens's Contacts or Allies betrays Harper Stephens, ending Harper Stephens's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
24 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
27 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
27 |
Failed to qualify for Cavalry (Army). |
4 |
27 |
Switched to Drifter (Barbarian). |
4 |
31 |
Betrayed by a friend. One of Harper Stephens's Contacts or Allies betrays Harper Stephens, ending Harper Stephens's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Failed to qualify for Artist (Entertainer). |
5 |
31 |
Continued as Drifter (Barbarian). |
5 |
32 |
Attempted a risky adventure and was wildly successful. |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
37 |
Harper Stephens run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
37 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
37 |
Switched to Drifter (Scavenger). |
7 |
40 |
Offered job by a patron. Now owe him a favor. |
7 |
41 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
41 |
Entered Merchant Academy with the Business curriculum. |
8 |
43 |
Made lifelong friends. Gain 2 Allies. |
8 |
45 |
Graduated. |
9 |
45 |
Became a Merchant (Broker). |
9 |
45 |
Promoted to Merchant (Broker) rank 1. |
10 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
49 |
Retired at age 49. |