Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
19 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
2 |
20 |
Harriet Fleming is sent to a new community or parish to preach The Word among the poor. |
2 |
23 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
3 |
23 |
Continued as Believer (Mainstream Believer). |
3 |
26 |
Harriet Fleming aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
4 |
27 |
Continued as Believer (Mainstream Believer). |
4 |
31 |
Harriet Fleming come into conflict with a splinter group Harriet Fleming's own religion which maintains Harriet Fleming's version is the wrong one. Gain 2 Rivals. |
5 |
31 |
Continued as Believer (Mainstream Believer). |
5 |
35 |
Harriet Fleming aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
35 |
Became a Entertainer (Performer). |
6 |
36 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
7 |
39 |
Voluntarily left Performer |
7 |
39 |
Became a Citizen (Corporate). |
7 |
41 |
A revolution, attack or other unusual event throws Harriet Fleming's life into chaos, forcing Harriet Fleming to leave the planet. |
8 |
41 |
Became a Drifter (Wanderer). |
8 |
45 |
Attacked by enemies and injured. |
8 |
45 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
45 |
Gain Enemy if Harriet Fleming don't already have one. |
9 |
45 |
Continued as Drifter (Wanderer). |
9 |
47 |
Betrayed by a friend. One of Harriet Fleming's Contacts or Allies betrays Harriet Fleming, ending Harriet Fleming's career. That Contact or Ally becomes a Rival or Enemy. |