Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Moved to a new world. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
A series of bad deals and decisions force Harriett Norman into bankruptcy. Harriett Norman salvages what Harriett Norman can. |
4 |
27 |
Became a Drifter (Barbarian). |
4 |
29 |
Betrayed by a friend. One of Harriett Norman's Contacts or Allies betrays Harriett Norman, ending Harriett Norman's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
29 |
Failed to qualify for Intelligence (Agent). |
5 |
29 |
Continued as Drifter (Barbarian). |
5 |
32 |
Severely injured. Owe 5,000 for medical bills. |
6 |
32 |
Became a Citizen (Corporate). |
6 |
35 |
Political upheaval strikes Harriett Norman's homeworld, and Harriett Norman is caught up in the revolution. |
6 |
36 |
Promoted to Citizen (Corporate) rank 1. |
7 |
36 |
Continued as Citizen (Corporate). |
7 |
39 |
Spent time maintaining and using heavy vehicles. |
7 |
40 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
8 |
40 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
40 |
Retired at age 40. |
8 |
40 |
Voluntarily left Corporate |
8 |
40 |
Retired. |
8 |
42 |
Good fortune. |
9 |
44 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
48 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |