Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
A prank goes horribly wrong. Gain a Rival. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Failed to qualify for Flight (Navy). |
2 |
27 |
Submitted to the draft. |
2 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
30 |
A good deal ensures Harriette Simmmons is living the high life for a few years. |
2 |
31 |
Forced to continue current assignment. |
2 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
31 |
Continued as Merchant (Merchant Marine). |
3 |
32 |
A new romantic starts. Gain an Ally. |
4 |
35 |
Continued as Merchant (Merchant Marine). |
4 |
36 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
39 |
Forced to muster out. |
5 |
39 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
41 |
Harriette Simmmons come into conflict with a splinter group Harriette Simmmons's own religion which maintains Harriette Simmmons's version is the wrong one. Gain 2 Rivals. |
6 |
41 |
Became a Noble (Diplomat) with the new title Intern. |
6 |
42 |
Inherit a gift from a rich relative. |
6 |
45 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
7 |
45 |
Continued as Noble (Diplomat). |
7 |
46 |
Moved to a new world. |