Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Make an unexpected connection outside Harry Banks's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Embroiled in legal trouble. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Harry Banks's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
30 |
Became a Navy (Engineer/Gunner). |
4 |
33 |
Harry Banks is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
33 |
Failed to qualify for Corporate (Citizen). |
5 |
33 |
Became a Drifter (Scavenger). |
5 |
37 |
Gained a contact. |
5 |
37 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
38 |
Attacked by enemies and injured. |
6 |
38 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
38 |
Gain Enemy if Harry Banks don't already have one. |
6 |
41 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
41 |
Voluntarily left Scavenger |
7 |
41 |
Failed to qualify for Broker (Merchant). |
7 |
41 |
Submitted to the draft. |
7 |
41 |
Became a Marine (Star Marine) with the new title Marine. |
7 |
45 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
45 |
Switched to Drifter (Barbarian). |
8 |
48 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |