Retired Manager Harry Grant  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 50 F 1 (-2) 6 (0) 1 (-2) 8 (0) 10 (1) 6 (0)1618A6
Dedicated, Opportunistic, Expedient
 
Skills
Admin 1
Art (Creative/Visual Media) 1
Astrogation 1
Athletics 0
Broker 0
Carouse 1
Electronics (Remote Ops) 1
Flyer (Ornithopter) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Heavy Weapons 0
Investigate 0
Mechanic 0
Medic 2
Pilot 0
Profession (Sports/Team Ball Sports) 1
Recon 1
Stealth 0
Streetwise 1
Survival 0
Tactics 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Surveyor 01
Citizen Corporate Manager23
Scout Explorer 01
Agent Law Enforcement Corporal13
Believer Missionary/Humanitarian Junior Project Worker01
Retired 01
 
EducationGraduated
Marine Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Thad Bowman Ally 3 0 0 3 Thaggeshi (M/77)
Forgiveness.
John Aubert Contact 2 1 3 2 Darmine (F/30)
John Aubert gained influence with the character’s assistance.
Rita Wilson Contact 6 1 1 4 Darmine (F/26)
reconciliation.
Evert Dean Enemy 0 4 4 2 Vlazhdumecta (M/78)
Very bad falling out.
Pleasant Carrington Enemy 0 2 2 1 Darmine (M/41)
E Abwe Wase Enemy 0 4 1 4 Bwap (M/63)
Relationship becomes more intense.
Urvaaerz Ourrfouuk Errgghakhknueurrg Ally 2 0 1 3 Vargr, Imperium (F/35)
Hattie Jemmy Ally 1 0 0 1 Azhanti (M/23)
 
Term Age History
1 18 Entered Military Academy(Marine Academy)
1 19 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
1 19 Dropped out of military academy.
2 19 Became a Scout (Surveyor).
2 21 Harry Grant's ship is damaged, and Harry Grant have to hitch-hike Harry Grant's way back across the stars to the nearest scout base.
2 21 Gain 2 Contacts. Gain 2 Enemies.
3 21 Became a Citizen (Corporate).
3 22 Advanced training in a specialist field.
3 25 Promoted to Citizen (Corporate) rank 1.
4 25 Continued as Citizen (Corporate).
4 28 Spent time maintaining and using heavy vehicles.
4 29 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
5 29 Continued as Citizen (Corporate).
5 32 Life ruined by a criminal gang. Gain the gang as an Enemy
6 32 Switched to Scout (Explorer) with previous rank.
6 33 Psychologically damaged by Harry Grant's time in the scouts.
7 33 Became a Agent (Law Enforcement) with the new title Rookie.
7 34 Gained a contact.
8 37 Continued as Agent (Law Enforcement).
8 38 A new romantic starts. Gain an Ally.
8 41 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
9 41 Aging Crisis. Owe 50,000 for medical bills.
9 41 Retired at age 41.
9 41 Continued as Agent (Law Enforcement).
9 42 Nearly killed. Owe 7,500 for medical bills.
10 42 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 46 Harry Grant have been following false teachings!
11 46 Aging Crisis. Owe 50,000 for medical bills.
11 46 Retired.
11 48 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12 50 Aging Crisis. Owe 20,000 for medical bills.
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