Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Moved to a new world. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
26 |
Hazle Dwyer befriend a superior in the corporation or the colony. |
2 |
26 |
Promoted to Citizen (Corporate) rank 1. |
3 |
26 |
Voluntarily left Corporate |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
28 |
A series of bad deals and decisions force Hazle Dwyer into bankruptcy. Hazle Dwyer salvages what Hazle Dwyer can. |
4 |
28 |
Became a Agent (Corporate Agent). |
4 |
29 |
Hazle Dwyer's work ends up coming home with Hazle Dwyer, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
29 |
Failed to qualify for Surveyor (Scout). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Became a Scout (Explorer). |
5 |
31 |
Hazle Dwyer inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
31 |
Became a Drifter (Scavenger). |
6 |
34 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
35 |
Continued as Drifter (Scavenger). |
7 |
38 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
40 |
Hazle Dwyer is sent to a new community or parish to preach The Word among the poor. |
8 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
42 |
Continued as Believer (Missionary/Humanitarian). |
9 |
46 |
Hazle Dwyer retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
46 |
Continued as Believer (Missionary/Humanitarian). |
10 |
48 |
Hazle Dwyer aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |