Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Nearly killed. Owe 25,000 for medical bills. |
2 |
22 |
Failed to qualify for Corporate Agent (Agent). |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
25 |
Failed to qualify for Law Enforcement (Agent). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Scout (Surveyor). |
3 |
28 |
Psychologically damaged by Herminia Mitchell's time in the scouts. |
4 |
28 |
Failed to qualify for Worker (Citizen). |
4 |
28 |
Switched to Drifter (Scavenger). |
4 |
29 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
29 |
Became a Citizen (Corporate). |
5 |
32 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
6 |
32 |
Returned to Drifter (Wanderer). |
6 |
34 |
Drafted into Ground Assault |
6 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
36 |
Became a Marine (Ground Assault) with the new title Marine. |
7 |
37 |
Advanced training in a specialist field |
7 |
40 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
8 |
40 |
Voluntarily left Ground Assault |
8 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
42 |
Herminia Mitchell come into conflict with a splinter group Herminia Mitchell's own religion which maintains Herminia Mitchell's version is the wrong one. Gain 1 Rivals. |
9 |
42 |
Returned to Drifter (Scavenger). |
9 |
43 |
Herminia Mitchell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
43 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
10 |
47 |
Herminia Mitchell retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
11 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
47 |
Retired at age 47. |