Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Noble (Diplomat) with the new title Intern. |
2 |
26 |
Gained a contact. |
2 |
29 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
3 |
29 |
Voluntarily left Diplomat |
3 |
29 |
Became a Citizen (Corporate). |
3 |
30 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
32 |
Severely injured. Owe 5,000 for medical bills. |
5 |
32 |
Returned to Noble (Diplomat). |
5 |
36 |
An assassin attempts to end Hester Campbell's life. |
5 |
36 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
36 |
Switched to Drifter (Scavenger). |
6 |
40 |
Find Ancient Technology. |
6 |
40 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
44 |
Survived a risky adventure but gained nothing. |
8 |
44 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
44 |
Retired at age 44. |
8 |
44 |
Continued as Drifter (Scavenger). |
8 |
46 |
Offered job by a patron. Now owe him a favor. |
9 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |