Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
20 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
23 |
Hettie Spice run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Failed to qualify for Corporate (Citizen). |
3 |
23 |
Switched to Drifter (Barbarian). |
3 |
27 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
27 |
Failed to qualify for Surveyor (Scout). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Scout (Surveyor). |
4 |
30 |
Hettie Spice's ship is damaged, and Hettie Spice have to hitch-hike Hettie Spice's way back across the stars to the nearest scout base. |
4 |
30 |
Gain 6 Contacts. Gain 2 Enemies. |
5 |
30 |
Failed to qualify for Performer (Entertainer). |
5 |
30 |
Switched to Drifter (Scavenger). |
5 |
32 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
34 |
Continued as Drifter (Scavenger). |
6 |
35 |
Offered job by a patron. Now owe him a favor. |
7 |
38 |
Became a Agent (Intelligence). |
7 |
42 |
Uncover a major conspiracy against Hettie Spice's employers. |
7 |
42 |
Forced to continue current assignment. |
7 |
42 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
8 |
42 |
Continued as Agent (Intelligence). |
8 |
46 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
46 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
9 |
46 |
Continued as Agent (Intelligence). |
9 |
49 |
Given specialist training in vehicles. |
9 |
50 |
Promoted to Agent (Intelligence) rank 3. |
10 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
50 |
Retired at age 50. |