Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Hildur Lee learn something Hildur Lee should not have – a corporate secret, a political scandal – which Hildur Lee can profit from illegally. |
1 |
20 |
Gain a criminal contact. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
25 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
3 |
25 |
Became a Rogue (Thief). |
3 |
29 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
3 |
29 |
Promoted to Rogue (Thief) rank 1. |
4 |
29 |
Continued as Rogue (Thief). |
4 |
32 |
A police detective or rival criminal forces Hildur Lee to flee and vows to hunt Hildur Lee down. Gain an Enemy. |
5 |
32 |
Became a Agent (Intelligence). |
5 |
35 |
Go undercover to investigate an enemy. |
5 |
35 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
5 |
36 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
6 |
36 |
Continued as Agent (Intelligence). |
6 |
38 |
Hildur Lee's work ends up coming home with Hildur Lee, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
38 |
Failed to qualify for Colonist (Citizen). |
7 |
38 |
Became a Drifter (Scavenger). |
7 |
41 |
Attempted a risky adventure and was wildly successful. |
7 |
42 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
42 |
Continued as Drifter (Scavenger). |
8 |
43 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
46 |
Continued as Drifter (Scavenger). |
9 |
47 |
Attempted a risky adventure and was wildly successful. |