Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Make an unexpected connection outside Hilma Chambers's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Given advanced training in a specialist field |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
A sudden war destroys Hilma Chambers's trade routes and contacts, forcing Hilma Chambers to flee that region of space. |
3 |
30 |
Gain rebels as Enemy |
4 |
30 |
Became a Citizen (Worker). |
4 |
32 |
Advanced training in a specialist field. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Scout (Courier). |
5 |
35 |
Perform an exemplary service for the scouts. |
6 |
38 |
Continued as Scout (Courier). |
6 |
42 |
When dealing with an alien race, Hilma Chambers botch an opportunity to gather extra intelligence about them. |
6 |
42 |
Hilma Chambers inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
42 |
Continued as Scout (Courier). |
7 |
46 |
Good fortune |
8 |
46 |
Continued as Scout (Courier). |
8 |
47 |
Hilma Chambers spend a great deal of time on the fringes of Charted Space. |
8 |
47 |
Gain a contact in an alien race. |
8 |
50 |
Forced to muster out. |