Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Make an unexpected connection outside Hope Campbell's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Rogue (Pirate) with the new title Lackey. |
2 |
23 |
A job goes wrong, forcing Hope Campbell to flee off-planet. |
3 |
23 |
Failed to qualify for Surveyor (Scout). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
27 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
28 |
Betrayed by a friend. One of Hope Campbell's Contacts or Allies betrays Hope Campbell, ending Hope Campbell's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
28 |
Became a Entertainer (Journalist). |
5 |
30 |
Moved to a new world. |
5 |
32 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
6 |
32 |
Continued as Entertainer (Journalist). |
6 |
34 |
Hope Campbell is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
7 |
34 |
Switched to Merchant (Free Trader). |
7 |
36 |
Imperial trade restrictions force Hope Campbell out of business. |
8 |
36 |
Returned to Rogue (Pirate). |
8 |
38 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
40 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
9 |
40 |
Continued as Rogue (Pirate). |
9 |
44 |
Nearly killed. Owe 40,000 for medical bills. |
10 |
44 |
Switched to Drifter (Barbarian). |
10 |
48 |
Hope Campbell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
48 |
Retired at age 48. |