Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
21 |
Refused to criticise a questionable political leader on Hulda Simpson's homeworld. |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Voluntarily left Artist |
2 |
22 |
Became a Army (Army Support) with the new title Private. |
2 |
24 |
Nearly killed. |
3 |
24 |
Failed to qualify for Corporate Agent (Agent). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
27 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
28 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
3 |
28 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Switched to Navy (Flight) with previous rank. |
4 |
29 |
Hulda Simpson is blamed for an accident that causes the death of several crew members. Hulda Simpson's guilt drives Hulda Simpson to excel. |
5 |
29 |
Became a Drifter (Barbarian). |
5 |
33 |
Nearly killed. Owe 35,000 for medical bills. |
6 |
33 |
Failed to qualify for Merchant Academy. |
6 |
33 |
Switched to Drifter (Scavenger). |
6 |
34 |
Gained a contact. |
7 |
37 |
Continued as Drifter (Scavenger). |
7 |
38 |
Suffer from a life-threatening illness. |
8 |
38 |
Entered Merchant Academy with the Shipboard curriculum. |
8 |
42 |
A new romantic starts. Gain an Ally. |
8 |
42 |
Graduated. |
9 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
45 |
Hulda Simpson's ship or starport is destroyed by criminals. Gain them as an Enemy. |
10 |
45 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
47 |
Hulda Simpson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
47 |
Retired at age 47. |