Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Join a social movement. |
1 |
22 |
Dropped out of the psionic community. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
26 |
Icie Foale have no idea what happened to Icie Foale – they found Icie Foale's ship drifting on the fringes of friendly space. |
3 |
26 |
Became a Citizen (Colonist). |
3 |
29 |
Icie Foale gain experience in a technical field as a computer operator or surveyor. |
3 |
30 |
Promoted to Citizen (Colonist) rank 1. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
34 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
35 |
Icie Foale do not know what happened to Icie Foale. There is a gap in Icie Foale's memory. |
6 |
35 |
Failed to qualify for Intelligence (Agent). |
6 |
35 |
Switched to Drifter (Scavenger). |
6 |
39 |
Encounter a Psionic institute. |
7 |
39 |
Aging Crisis. Owe 30,000 for medical bills. |
7 |
39 |
Retired at age 39. |
7 |
39 |
Continued as Drifter (Scavenger). |
7 |
40 |
Icie Foale run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
40 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
40 |
Retired. |
8 |
44 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
45 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |