Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Make an unexpected connection outside Idzverrgkhokhvung Sanko's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
24 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
28 |
Moved to a new world. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
33 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
33 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
33 |
Became a Drifter (Scavenger). |
5 |
36 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
36 |
Became a Scout (Explorer). |
6 |
40 |
Idzverrgkhokhvung Sanko have no idea what happened to Idzverrgkhokhvung Sanko – they found Idzverrgkhokhvung Sanko's ship drifting on the fringes of friendly space. |
7 |
40 |
Became a Entertainer (Journalist). |
7 |
41 |
Gain a patron in the arts. Gain an Ally |
7 |
44 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
8 |
44 |
Continued as Entertainer (Journalist). |
8 |
48 |
An investigation, tour, project or expedition goes wrong, stranding Idzverrgkhokhvung Sanko far from home. |