Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Go undercover to investigate an enemy. |
1 |
20 |
A police detective or rival criminal forces India Grain to flee and vows to hunt India Grain down. Gain an Enemy. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
3 |
25 |
Became a Army (Cavalry) with the new title Private. |
3 |
28 |
Unit is slaughtered in a disastrous battle, for which India Grain blame India Grain's commander. Gain commander as Enemy. |
4 |
28 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
30 |
Opponents of India Grain's belief system ambush India Grain. |
4 |
30 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
30 |
Failed to qualify for Performer (Entertainer). |
5 |
30 |
Became a Drifter (Scavenger). |
5 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
34 |
Continued as Drifter (Scavenger). |
6 |
36 |
Contact with Government. |
6 |
38 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
38 |
Voluntarily left Scavenger |
7 |
38 |
Returned to Believer (Missionary/Humanitarian). |
7 |
42 |
India Grain come into conflict with a splinter group India Grain's own religion which maintains India Grain's version is the wrong one. Gain 1 Rivals. |
8 |
42 |
Returned to Drifter (Scavenger). |
9 |
46 |
Continued as Drifter (Scavenger). |
9 |
48 |
India Grain do not know what happened to India Grain. There is a gap in India Grain's memory. |