Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
20 |
Become leader in social movement. |
1 |
20 |
Gain an Ally and an Enemy. |
1 |
20 |
Dropped out of military academy. |
2 |
20 |
Failed to qualify for Thief (Rogue). |
2 |
20 |
Became a Drifter (Scavenger). |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
27 |
Betrayed by a friend. One of Ira McLusky's Contacts or Allies betrays Ira McLusky, ending Ira McLusky's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Became a Scout (Courier). |
4 |
30 |
Ira McLusky spend a great deal of time on the fringes of Charted Space. |
4 |
30 |
Gain a contact in an alien race. |
4 |
31 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
31 |
Voluntarily left Courier |
5 |
31 |
Became a Merchant (Broker). |
5 |
32 |
Make an unexpected connection outside Ira McLusky's normal circles. Gain a Contact. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Became a Citizen (Corporate). |
6 |
37 |
Ira McLusky's business expands, Ira McLusky's corporation grows, or the colony thrives. |
6 |
39 |
Promoted to Citizen (Corporate) rank 1. |
7 |
39 |
Continued as Citizen (Corporate). |
7 |
40 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
42 |
Ira McLusky is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
9 |
44 |
Continued as Believer (Missionary/Humanitarian). |
9 |
45 |
Someone more charismatic but less devout than Ira McLusky has become Ira McLusky's superior. |
9 |
48 |
Forced to muster out. |